Baleon feels the magic that keeps him invisible begin to ebb, and he focuses his ki to renew it. He leaps to the other side of the chasm and stalks stealthily towards his foes.
swift action: spend ki point to activate invisibility trick for 3 more rounds.
move action: jump to C8, stealth move to B6 ( A6 is a solid stone wall - see comments in previous post)
standard action: hold
Richter and the guards look around from side to side, searching for signs of their quarry. "You won't get past us Arzen!" yells Richter. To his men: "Draw your swords and form up." The guards dutifully obey, dropping their crossbows and drawing swords and sturdy steel shields as Richter backs into the entry way.
Richter: 5' step to A4, ready action to cast spell at anyone who appears out of thin air.
Trik: hold
Guards: switch weapons
Baleon scowls as Richter (his prey... who was hunting who here?) disappears behind a wall of swords and shields, and decides that there will be no better time to strike. He drives forward with the speed of a striking viper. The guard, already wary spins around with admirable speed as the elf seems to materialize out of thin air, but cannot raise his heavy shield in time to meet Baleon's attack and his blade sinks deep into the man's side, punching through chain, bone and muscle with equal ease. But Richter clearly hired tough men for this job, and the wounded guard shoves himself free and struggles to return Baleon's blow.
Baleon full attack vs flat footed AC: 1d20(roll 15)+7 = hit. Dmg 1d6+1+2d6 (roll 2,6,3) = 12HP
Richter sees Baleon materliaze. He hardly notices the grisly wound his man takes at the point of Baleon's sword as he cries out, "Now you're mine elf!" Richter casts a qick spell and a pair of magical darts arc up over the guard's head and crash down upon Baleon, burning him. Baleon grunts in pain.
Richter standard action casts magic missile: auto hit dmg 2d4+2 (roll 1,2) = 5 HP. 11/18 remaining
Trik materializes beside the other guard moments later, a short sword raised in each hand and strikes down. His opponent manages to block one strike on his shield, but Trik's other blade darts over his defences and tears a blood gash in his cheek.
Trik 5' step from B2, full attack w/ two short swords vs flat footed AC: 1d20 ( roll 9, 17)+4+1 (divine favour) = 1 Hit. 20% miss chance from darkness ( roll 33) = hit. Dmg 1d6 (roll 5)+1+1 (divine favour) = 7HP.
The guards manage to find their footing and fight back to back against their stealthy assailants. The guard facing Trik stabs back at the wily cleric, and seems to strike true, but Trik's image melts away, merely an illusion, and the real Trik steps forward to take another swing at the confused guard. The second guards swings repeatedly at Baleon, but the drow fades in and out of the darkness, evading the man's every blow.
Guard1 attacks Trik:1d20 (roll 16)+5 = hit. 20% miss chance from darkness (roll 50) = hit. Copycat 50% hit mirror image (roll 08) = miss, mirror image dispelled.
Guard2 attacks Baleon: 1d20+5 (roll 15) = hit. 20% miss chance ( roll 14) = miss
Baleon's Story
Wednesday 26 September 2012
Sunday 23 September 2012
Richter's Revenge - round 3
Baleon feels the heat of the flaming sphere behind him and keeps moving. He sprints to the pit and vaults forward, landing on a column about midway across the crevasse, which immediately begins to glow yellow.
"There, there!" yells Richter, pointing to the the glow from beneath Baleon's feet. Richter's guards wheel around and Richter himself directs his flaming sphere to barrel forward. The sphere bounces across the tops of the columns, but before it catches up to Baleon, it fizzles and winks out of existence. Richter curses loudly and draws his own crossbow, firing wildly.
As he does so, Baleon completes the second half of his plan and plunges the west half of the room into darkness. His adversaries now nothing more than dim shadows - except for Richter; the pale light emanating from him from Baleon's earlier attentions now making him clearly stand out in the dim light.
Richter's shot passes two feet to Baleon's right, clatters off the wall and down into the chasm.
Baleon move action to I8, acrobatics check (roll 15+11 = 26 ft), but cannot exceed base spd of 30 in one round so ends in E8. Standard action cast darkness.
Richter move action direct flaming sphere to F8, then spell duration ends. Swift action, draw crossbow, Standard action fire crossbow (roll 8 +2 = miss)
On the other side of the room, Baleon sees another set of columns glow yellow, one after another as, presumably, Trik sneaks across the chasm while all eyes are searching for the drow. He somewhat gives up this advantage when he intones another spell. One of the guards wheels around and fires at where he thinks he hears the sound, but hits nothing. His companion fires at Baleon,s glowing column, and while it also misses its mark, it whizzes past Baleon's hip by only a few inches.
Trik move action; standard action casts a spell.
Guard 1 perception check to pinpoint Trik (roll 7+ 2 = fail)
Guard 2 fires at Baleon's square (50% miss chance, +4 AC) roll 18 + 3 = miss.
"There, there!" yells Richter, pointing to the the glow from beneath Baleon's feet. Richter's guards wheel around and Richter himself directs his flaming sphere to barrel forward. The sphere bounces across the tops of the columns, but before it catches up to Baleon, it fizzles and winks out of existence. Richter curses loudly and draws his own crossbow, firing wildly.
As he does so, Baleon completes the second half of his plan and plunges the west half of the room into darkness. His adversaries now nothing more than dim shadows - except for Richter; the pale light emanating from him from Baleon's earlier attentions now making him clearly stand out in the dim light.
Richter's shot passes two feet to Baleon's right, clatters off the wall and down into the chasm.
Baleon move action to I8, acrobatics check (roll 15+11 = 26 ft), but cannot exceed base spd of 30 in one round so ends in E8. Standard action cast darkness.
Richter move action direct flaming sphere to F8, then spell duration ends. Swift action, draw crossbow, Standard action fire crossbow (roll 8 +2 = miss)
On the other side of the room, Baleon sees another set of columns glow yellow, one after another as, presumably, Trik sneaks across the chasm while all eyes are searching for the drow. He somewhat gives up this advantage when he intones another spell. One of the guards wheels around and fires at where he thinks he hears the sound, but hits nothing. His companion fires at Baleon,s glowing column, and while it also misses its mark, it whizzes past Baleon's hip by only a few inches.
Trik move action; standard action casts a spell.
Guard 1 perception check to pinpoint Trik (roll 7+ 2 = fail)
Guard 2 fires at Baleon's square (50% miss chance, +4 AC) roll 18 + 3 = miss.
Friday 14 September 2012
Richter's Revenge - round 2
Baleon calls on the innate magic of his blood and Richter is limned in dim violet light. The old man is momentarily startled by this development, but once he determines that the glow poses him no threat, he steals himself. "You'll have to do better than that drow," he spits. "Mitra protects me from your devil-born glammers!"
Before the guards can reload their crossbows, Baleon focuses his magical energy. His image blurs and then vanishes as the two guards raise their weapons for a second shot.
Baleon:
Standard action - cast faerie fire
Swift action - cast vanishing trick
Move action - move to K7, stealth check roll 9+11 = 20
Richter growls as his quarry disappears before his eyes. "Don't think you can escape me so easily." He concentrates on the 5 foot diameter ball of flames, guiding it in a sweep around the pillar closest to the thrones, searching. I'll find you, and then you'll burn!"
30 feet.Richter - move action to move the flaming sphere
From the other side of the chamber, Baleon hears Trik casting another spell. So to does Richter and his guards. "There! To the left, shoot there!" The guards swivel around and fire blindly at the area they thought they heard Trik's voice from but their bolts clatter harmlessly over the flagstone.
Trik casts a spell, stealth check (roll 14+8) = 22
Guards perception check ( roll 17+2) = 19 = fail to pinpoint. Shots automatically miss
Note that Trik has moved, I've just marked his last known position on the map.
Note that flaming sphere automatically attacks any creature in a square it moves into, forcing a reflex save to avoid damage.
Before the guards can reload their crossbows, Baleon focuses his magical energy. His image blurs and then vanishes as the two guards raise their weapons for a second shot.
Baleon:
Standard action - cast faerie fire
Swift action - cast vanishing trick
Move action - move to K7, stealth check roll 9+11 = 20
Richter growls as his quarry disappears before his eyes. "Don't think you can escape me so easily." He concentrates on the 5 foot diameter ball of flames, guiding it in a sweep around the pillar closest to the thrones, searching. I'll find you, and then you'll burn!"
30 feet.Richter - move action to move the flaming sphere
From the other side of the chamber, Baleon hears Trik casting another spell. So to does Richter and his guards. "There! To the left, shoot there!" The guards swivel around and fire blindly at the area they thought they heard Trik's voice from but their bolts clatter harmlessly over the flagstone.
Trik casts a spell, stealth check (roll 14+8) = 22
Guards perception check ( roll 17+2) = 19 = fail to pinpoint. Shots automatically miss
Note that Trik has moved, I've just marked his last known position on the map.
Note that flaming sphere automatically attacks any creature in a square it moves into, forcing a reflex save to avoid damage.
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