Sunday, 23 September 2012

Richter's Revenge - round 3

Baleon feels the heat of the flaming sphere behind him and keeps moving.  He sprints to the pit and vaults forward, landing on a column about midway across the crevasse, which immediately begins to glow yellow.

"There, there!"  yells Richter, pointing to the the glow from beneath Baleon's feet.  Richter's guards wheel around and Richter himself directs his flaming sphere to barrel forward.  The sphere bounces across  the tops of the columns, but before it catches up to Baleon, it fizzles and winks out of existence.  Richter curses loudly and draws his own crossbow, firing wildly. 

As he does so, Baleon completes the second half of his plan and plunges the west half of the room into darkness.  His adversaries now nothing more than dim shadows - except for Richter; the pale light emanating from him from Baleon's earlier attentions now making him clearly stand out in the dim light.

Richter's shot passes two feet to Baleon's right, clatters off the wall and down into the chasm.

Baleon move action to I8, acrobatics check (roll 15+11 = 26 ft), but cannot exceed base spd of 30 in one round so ends in E8.  Standard action cast darkness.

Richter move action direct flaming sphere to F8, then spell duration ends.  Swift action, draw crossbow, Standard action fire crossbow (roll 8 +2 = miss)

On the other side of the room, Baleon sees another set of columns glow yellow, one after another as, presumably, Trik sneaks across the chasm while all eyes are searching for the drow.  He somewhat gives up this advantage when he intones another spell.  One of the guards wheels around and fires at where he thinks he hears the sound, but hits nothing.  His companion fires at Baleon,s glowing column, and while it also misses its mark, it whizzes past Baleon's hip by only a few inches.

Trik move action; standard action casts a spell.

Guard 1 perception check to pinpoint Trik (roll 7+ 2 = fail)
Guard 2 fires at Baleon's square (50% miss chance, +4 AC) roll 18 + 3 = miss.

2 comments:

Unknown said...

Baleon jumps to C8 and then stealthily moves towards A6 for his final point of movement.

Greg Stewart said...

Oops, should have explained that better... A6 is a solid stone wall, you can't enter it or any other squares in the dark border area (except for A4,5 which are the entry hall).

Also note that your invisibilty will wear off at the end of your nexr turn.