Monday 27 August 2012

Into the Vault

Vandermir proves true to his word.  The mausoleum grounds are deserted, and Baleon and Trik glide through to the indicated vault smoothly.  The heavy chain on the stone doors has been unlocked, and with some effort the two would be grave robbers pull open one side far enough to slip through.  They descend a narrow staircase and find a secret chamber off the main burial chamber right where it is supposed to be as indicated on Vandermir's map.

"Hmph," snorts Trik as Baleon opens the concealed door.  "This hardly seems worthy of two highly skilled operatives such as ourselves.  The Baron could have sent his butler strolling here."

"We're not out yet human.  Let's not invite trouble."  Baleon turned back to Trik.  "Which brings up a question.  You moved quite stealthily back there.  You are more familiar with the ways of shadow than I would have expected for a priest."

Trik smile and whispered.  " Why Baleon, I think you just paid me a compliment.  Though it was more of a statement than  a question.  People always forget that Asmodeus is the god of trickery and deception as well as tyranny.  I've got a few other tricks up my sleeve."

The two move into the secret chamber.  Magical, flameless torches illuminate this massive stone chamber, which features a strange series of columns rising from a deep chasm in the room’s centre. The top of each column is flush with the surface of the floor and features an arcane rune. At the far end of the room stand two stone thrones on a raised dais. On the wall behind the left throne is a relief of a king signing a document while speaking to a crowd of featureless faces. Behind the right throne is a relief of a thief who holds a knife to a featureless man’s throat while picking the pocket of a nearby woman.

 

Trik looks out over the room, then down at the Baron's map.  "Uh, no mention of crazy stone columns and a giant pit in Vadermir's notes here."

"His butler could do it huh?"  Baleon sighed and moved into the room...

We are now in turn by turn.  Baleon and Trik can each move 6 squares per turn and still take an action,  12 squares if you give up any other action.  you can move diagonally butt the 2nd diagonal you move counts as 2 squares.  It is a DC 5 acrobatics check to move from one column to another (so Baleon only fails on a 1, Trik on a 1-2).  You can automatically pass this test if you spend double movement to cross it.  In your response, please map out the EXACT route you are moving.  You can take actions for both Baleon and Trik.  To speed things along, Perception checks made on the part of the room you are already in reveal no traps or secret doors, nor anything out of the ordinary about the pit (which seems about 40 ft deep) or columns.  Neither Baleon nor Trik recognise the symbols on the columns.

1 comment:

Unknown said...

Baleon takes his grapple and 50ft of rope out of his bag and wraps it around his waist, then hands the other end to Trik.

"Wrap this around your waist and brace yourself for whatever may happen."

Trik looks at the grapple and hooks it on the rope around his waist. "Why do I get the pointy end?"

Baleon concentrates on the edge of the precipice and breathes out slowly. He rocks back slightly, then shifts his weight forward, letting his natural agility carry him into the air; launching him forward across the pillar filled chasm.

*Game Terms* (Baleon sets himself up right where he is and is going to attempt a jump. Because of his Ki pool, he can "treat any Acrobatics skill check to jump as if he had a running start". So with Trik bracing him and a somewhat secure place to jump to. So Baleon's jumping from C4 to H4 with him tied off to Trik for a safety measure...anyone else getting that chanting from Dark Knight Rises in their head? lol)